using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;

namespace CrazyGames
{
    public class CrazySDK : MonoBehaviour
    {
        public const string Version = "5.31.0";
        public CrazySettings Settings { get; private set; }
        public static bool IsInitialized { get; private set; }
        public static bool IsShutDown { get; private set; }
        private static bool _initializationRequested;
        private static CrazySDK _sdkSingleton;
        private static UserModule _userModule;
        private static GameModule _gameModule;
        private static AdModule _adModule;
        private static BannerModule _bannerModule;
        private static DataModule _dataModule;
        private static AnalyticsModule _analyticsModule;
        private static bool _debug;
        private static bool _isOnWhitelistedDomain;
        private static readonly List<Action> InitCallbacks = new List<Action>();

        public static UserModule User
        {
            get
            {
                EnsureSingletonExists();
                return _userModule;
            }
        }

        public static GameModule Game
        {
            get
            {
                EnsureSingletonExists();
                return _gameModule;
            }
        }

        public static AdModule Ad
        {
            get
            {
                EnsureSingletonExists();
                return _adModule;
            }
        }

        public static BannerModule Banner
        {
            get
            {
                EnsureSingletonExists();
                return _bannerModule;
            }
        }

        public static DataModule Data
        {
            get
            {
                EnsureSingletonExists();
                return _dataModule;
            }
        }

        public static AnalyticsModule Analytics
        {
            get
            {
                EnsureSingletonExists();
                return _analyticsModule;
            }
        }

        [Obsolete(
            "This method is deprecated and should no longer be used. It will always return false. You should not try to have custom behavior for the QA tool, so there is no replacement method available."
        )]
        public static bool IsQaTool
        {
            get { return false; }
        }

        public static string Environment
        {
            get
            {
                EnsureSingletonExists();
                return _sdkSingleton.WrapSDKFunc(GetEnvironmentSDK, () => "editor");
            }
        }

        [Obsolete("Please use IsAvailable instead")]
        public static bool IsOnCrazyGames => IsAvailable;

        /// <summary>
        /// Returns 'true' if the game is running on CrazyGames domains, or on our partner websites embedding the game.
        /// Returns 'true' in the Editor, since CrazySDK works in the Editor also.
        /// Returns 'true' on localhost, since CrazySDK works on localhost also (be sure to use the provided WebGL template).
        /// Returns 'false' when the game is running on any whitelisted domains in CrazyGamesSettings file.
        /// </summary>
        public static bool IsAvailable
        {
            get
            {
                if (Application.isEditor)
                {
                    return true;
                }

                if (string.IsNullOrEmpty(Application.absoluteURL) || Application.platform != RuntimePlatform.WebGLPlayer)
                {
                    return false;
                }

                var host = new Uri(Application.absoluteURL).Host;

                var isLocalhost = host == "localhost" || host == "127.0.0.1" || host == "::1";

                if (isLocalhost)
                {
                    return true;
                }

                return host.EndsWith("crazygames.com") || host.EndsWith("dev-crazygames.be");
            }
        }

        public void Awake()
        {
            if (Application.platform == RuntimePlatform.WebGLPlayer && !SiteLock.DidRun)
            {
                // sitelock may have been disabled from running by altering the built game files
                SiteLockFreezeGame(4);
            }
        }

        /// <summary>
        /// Init can be called multiple times, it will not cause any issues. Feel free to call it multiple times
        /// if you need the init callback in multiple places.
        /// </summary>
        public static void Init(Action callback)
        {
            if (!Application.isEditor && Application.platform != RuntimePlatform.WebGLPlayer)
            {
                throw new Exception("CrazySDK can be used only in Editor and WebGL builds");
            }

            if (IsInitialized)
            {
                callback();
                return;
            }

            EnsureSingletonExists();

            if (Application.isEditor)
            {
                if (!IsInitialized)
                {
                    IsInitialized = true;
                    _isOnWhitelistedDomain = false;
                    _debug = true;
                }

                callback();
            }
            else if (Application.platform == RuntimePlatform.WebGLPlayer)
            {
                if (_initializationRequested)
                {
                    InitCallbacks.Add(callback);
                }
                else
                {
                    InitCallbacks.Add(callback);
                    _initializationRequested = true;
                    _isOnWhitelistedDomain = SiteLock.IsOnWhitelistedDomain();
                    _debug = Application.absoluteURL.Contains("sdk_debug=true") || Debug.isDebugBuild;
                    InitSDK(Version, "CrazyGames.CrazySDK");
                }
            }
        }

        /// <summary>
        /// Init can be called multiple times, it will not cause any issues.
        /// </summary>
        public static System.Threading.Tasks.Task InitAsync()
        {
            return CrazyTaskUtil.FromCallback<bool>(cb => Init(() => cb(true)));
        }

        public void JSLibCallback_Init()
        {
            IsInitialized = true;
            InitCallbacks.ForEach(a => a());
            InitCallbacks.Clear();
        }

        private static void EnsureSingletonExists()
        {
            if (_sdkSingleton != null)
            {
                return;
            }

            var singletonObject = new GameObject();
            _sdkSingleton = singletonObject.AddComponent<CrazySDK>();
            _userModule = singletonObject.AddComponent<UserModule>();
            _userModule.Init(_sdkSingleton);
            _gameModule = singletonObject.AddComponent<GameModule>();
            _gameModule.Init(_sdkSingleton);
            _adModule = singletonObject.AddComponent<AdModule>();
            _adModule.Init(_sdkSingleton);
            _bannerModule = singletonObject.AddComponent<BannerModule>();
            _bannerModule.Init(_sdkSingleton);
            _dataModule = singletonObject.AddComponent<DataModule>();
            _dataModule.Init(_sdkSingleton);
            _analyticsModule = singletonObject.AddComponent<AnalyticsModule>();
            _analyticsModule.Init(_sdkSingleton);

            _sdkSingleton.Settings = Resources.Load<CrazySettings>("CrazyGamesSettings");
            if (_sdkSingleton.Settings == null)
            {
                Debug.LogError("Failed to load CrazySDK/Resources/CrazyGamesSettings");
            }

            DontDestroyOnLoad(singletonObject);
            singletonObject.name = "CrazySDKSingleton";
        }

        public void DebugLog(string msg)
        {
            if (_isOnWhitelistedDomain)
            {
                // some devs don't want logs from the SDK on their domains, so to be sure, completely disable all logging when running on whitelisted domains if there isn't a gameframe
                return;
            }

            if (Application.isEditor && Settings.disableSdkLogs)
            {
                return;
            }

            if (_debug)
                Debug.Log("[CrazySDK] " + msg);
        }

        public T WrapSDKFunc<T>(Func<T> liveFunc, Func<T> editorFunc)
        {
            if (!IsInitialized)
            {
                throw new Exception(MessageStrings.SDK_NOT_INITIALIZED);
            }

            if (Application.platform == RuntimePlatform.WebGLPlayer)
            {
                return liveFunc();
            }

            if (Application.isEditor)
            {
                return editorFunc();
            }

            throw new Exception($"CrazySDK unsupported platform {Application.platform}");
        }

        public void WrapSDKAction(Action liveAction, Action editorAction)
        {
            if (!IsInitialized)
            {
                throw new Exception(MessageStrings.SDK_NOT_INITIALIZED);
            }

            if (Application.platform == RuntimePlatform.WebGLPlayer)
            {
                liveAction();
            }
            else if (Application.isEditor)
            {
                editorAction();
            }
            else
            {
                throw new Exception($"CrazySDK unsupported platform {Application.platform}");
            }
        }

        public static void SiteLockFreezeGame(int code)
        {
            EnsureSingletonExists();
            _sdkSingleton.StartCoroutine(_sdkSingleton.SiteLockFreezeGameCoroutine(code));
        }

        private IEnumerator SiteLockFreezeGameCoroutine(int code)
        {
            Debug.Log($"SiteLock v{SiteLock.sitelockVersion} activated, please check CrazySDK Unity docs for more info. Code {code}");

            // this wait is required so the crash log manages to reach the browser console
            yield return new WaitForSecondsRealtime(0.5f);

            Crash(0);
        }

        private static void Crash(int i)
        {
            Crash(i++);
        }

        private void OnDestroy()
        {
            IsShutDown = true;
        }

#if UNITY_WEBGL
        [DllImport("__Internal")]
        private static extern void InitSDK(string version, string objectName);

        [DllImport("__Internal")]
        private static extern string GetEnvironmentSDK();
#else
        // Preventing build to fail when using another platform than WebGL
        private static void InitSDK(string version, string objectName) { }

        private static string GetEnvironmentSDK()
        {
            return "";
        }
#endif

        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
        static void OnRuntimeMethodLoad()
        {
            // When "Reload Domain" is disabled in Editor settings to improve startup speed,
            // static variables should be cleaned manually before every game start.
            IsInitialized = false;
            IsShutDown = false;
            InitCallbacks.Clear();
            _initializationRequested = false;
            _sdkSingleton = null;
            _userModule = null;
            _gameModule = null;
            _adModule = null;
            _bannerModule = null;
            _dataModule = null;
            _analyticsModule = null;
            _debug = false;
            _isOnWhitelistedDomain = false;
            if (Application.platform == RuntimePlatform.WebGLPlayer)
            {
                SiteLock.Check();
            }
        }
    }

    [Serializable]
    public class SystemInfo
    {
        public string countryCode;

        /// <summary>Example: "en-US"</summary>
        public string locale;

        /// <summary>For browser and os, format is the same as https://github.com/faisalman/ua-parser-js</summary>
        public Software browser;

        /// <summary>For browser and os, format is the same as https://github.com/faisalman/ua-parser-js</summary>
        public Software os;

        public Device device;

        public string applicationType;

        public override string ToString()
        {
            return $"Country code: {countryCode}, Locale: {locale}, Browser: [{browser}], OS: [{os}], Device: [{device}]";
        }
    }

    [Serializable]
    public class Software
    {
        public string name;
        public string version;

        public override string ToString()
        {
            return $"Name: {name}, Version: {version}";
        }
    }

    [Serializable]
    public class Device
    {
        /// <summary>Possible values: "desktop", "tablet", "mobile"</summary>
        public string type;

        public override string ToString()
        {
            return $"Type: {type}";
        }
    }

    [Serializable]
    public class SdkError : Exception
    {
        public string code;
        public string message;

        public SdkError()
            : base() { }

        public SdkError(string code, string message)
            : base(message)
        {
            this.code = code;
            this.message = message;
        }

        public override string ToString()
        {
            return $"SdkError: code = {code}, message = {message}";
        }
    }
}
